The short version

Key points

  • The GOOVIS Art A1 contains two internal screens and supports 2D and 3D viewing.
  • It connects to compatible devices through USB-C, with an HDMI-to-USB-C adapter supplied for HDMI sources.
  • The image is sharp with vivid colours, although brightness is not as high as hoped for.
  • The display is most suitable for watching films or playing games while sitting still or lying down.
  • Head movement can make the screen feel disorientating, and extended use caused headaches during testing.

What is the GOOVIS Art A1?

The GOOVIS Art A1 is a head-mounted display rather than a standalone virtual reality headset. It contains two screens that present a large display in front of the wearer, with support for both 2D and 3D viewing. The image moves with the wearer’s head, while the surrounding environment remains visible.

The device is designed to provide a large, portable screen for equipment such as laptops, phones, game consoles and other compatible sources. It costs $469, according to the review.

Design, fit and adjustments

The unit feels sturdy, with metal, plastic and what appear to be substantial lenses. It weighs about 110 grams and does not rest directly on the bridge of the nose, which helps with comfort. Additional padding is supplied for a closer fit.

A USB-C connection is built into the headrest, while buttons control 2D and 3D viewing and lock or unlock the movement of the lenses. The lens spacing can be adjusted, and a focus control allows further adjustment for different users, including people wearing glasses. A sensor switches off the screens when the display is lifted from the face.

Image quality and viewing experience

Once adjusted and used while the wearer is relatively still, the image is sharp and clear. Colours are vivid, particularly when watching films, although the brightness was considered lower than hoped for while still being sufficient for clear viewing.

The main limitation is the relationship between head movement and the fixed image. Small movements can make the display feel as though it is shifting, even though the source image itself has not changed. During testing, this created disorientation and made it difficult to continue looking at the screen for more than about five minutes. Headaches were also reported, despite previous experience with other VR headsets without the same issue.

A more workable approach was to lean back and keep the head as steady as possible. In that position, the display was more useful for longer periods, particularly when watching content while lying down or sitting comfortably.

Connections and compatible devices

The GOOVIS Art A1 is plug-and-play when connected to a device that supports display output over USB-C. A supplied adapter converts HDMI to USB-C, allowing HDMI sources to be connected. The review also mentions using a phone with display output, a Nintendo Switch through USB-C display output and a PlayStation 5 through the HDMI adapter.

No noticeable lag was observed while using the display with a PlayStation 5. An included Android TV-style accessory can also be connected, turning the headset into a personal media-viewing setup.

Who is it for?

The display’s strongest use case is portable media consumption. It can provide a large personal screen on a plane, while lying down or when playing games from a suitable connected device. Its wide peripheral view and 16:9 aspect ratio also suit films and gaming.

Productivity is less convincing. Although the device can provide a large display for a laptop or computer, the need to keep the head still and the reported discomfort make it difficult to recommend for spreadsheets or extended office work. Claims that it reduces eye strain were not supported by this review’s experience.

TechManPat’s conclusion

I would not recommend the GOOVIS Art A1 broadly because I do not see a clear audience for it and found the head movement, eye discomfort and headaches difficult to overlook. I think it can work well as a large portable screen for watching a film on a plane or while lying down, and gaming can be enjoyable when sitting still. However, I would not choose it for office productivity, and I would only consider it if that limited media and gaming use case justified the $469 price.
Source note

This knowledge-centre summary is based on the linked TechManPat video and reflects the information available when it was published. Check current pricing, availability and policies before acting.